JONATHAN A TUCCI
Versatile 3D Environmental Artist with Industrial Design and traditional art background. Quick learning and adaptable to new software, tools, techniques, artistic styles and genres. Established in designing and creating innovative and immersive quality art.
2003 - Present Lead/Senior Environmental Artist, The Collective/Double Helix Games, Irvine, CA
Designed and constructed environments for fantasy, science fiction and modern urban game genres, working in a collaborative team setting.
-Designed, constructed, lit, and managed full scale architectural environments
-Acquired over 5 years of next generation art experience.
-Established and directed new techniques for next generation art.
-Mentored and trained over 5 associate artists.
-Taught Next-Gen Art classes for internal artists.
-Helped design, build, and art direct project pitches for prospective clients.
-Managed forums with art outsourcing, providing detailed art direction feedback
-Worked on over 8 game titles including:
Battleship - XBox 360, PS3 - Credited as Lead Environmental Artist
Green Lantern: Rise of the Manhunters - XBox 360, PS3 - Credited as Lead Environmental Artist
Front Mission Evolved -Xbox 360, PS3 - Credited as Senior Environmental Artist
GI JOE: Rise of Cobra - XBox 360, PS3, and Wii - Credited as Senior Environmental Artist
Silent Hill V - XBox 360 and PS3 - Credited as Senior Environmental Artist
Dirty Harry - XBox 360 - Credited as Senior Environmental Artist
Star Wars Ep3 - PS2 and XBox - Credited as Environmental Artist
Wrath Unleashed PS2 and XBox - Credited as Environmental Artist
2011 - Current Laguna College of Art + Design
Teaching currently for a second semester "Concept Sketch Book Ideation" as an adjunct professor
Designed, wrote and constructed a 16 week curriculum for the Laguna Art College as part of Autodesk's growing academic resources.
-Presented curriculum project to educators at an Autodesk event during GDC 2010.
2006 San Diego Art Institute
Taught Next-Gen Art Workshop to students.
2000 - 2002 Artist, iRock Games, Cary, NC
Created concept art and designed and constructed environments at a newly started game company, working in a small collaborative team setting.
-Created terrain based environments for a fantasy aerial combat game.
-Designed creature, vehicle and environment concept art.
-Worked on and completed development of Savage Skies for PS2.
3D Studio Max
Game Engine Experience:
BSP Level editor
1995 -1999 Bachelors of Industrial Design, North Carolina State University, School of Design, Raleigh, NC